World of Warcraft buy wow gold how many people in the end the magic
The online game is a favorite leisure and entertainment for the young family. But because of too much emphasis on the concept of leveling of the game designers, including kill monsters, players PK other sectors, resulting in a network game violence increasingly serious players of online games also generate excessive psychological dependence, addicted unable to extricate themselves. Even gradually embarked on the road of crime, there are some instances. This is not only a great deal of harm to society and led to the tragedy, addicted to World of Warcraft away from the real world, but also to the future of their children and families
Xiaoshuai: 17-year-old, the day he fell in love with online games. The Xiaoshuai record is online games continuously for 15 days. He so fascinated is an online game called World of Warcraft. World of Warcraft All story occurs in a place called Azeroth continent, thousands of gamers online games at the same time or together adventure together, or mutual gladiatorial combat. If the players want to win the game, you must upgrade from a player into one with enough equipment to 70 players to master many skills, and then you can enter the battlefield expedition. To rise to 70, the player must kill a wide range of day to day monster. In order to rise to the full level 70 Xiaoshuai only a long time spent in front of the computer Causing loss of lives, the result is a psychological twist, academic plummeted Xiaoshuai are sent by parents psychotherapy fact, Xiaoshuai for online games to he brought change to see clearly, but he can not resist the temptation, because there are a lot of online games have established contact with the real world is not the same thing, for example, it has a kind of magical elements, but also is the reality of life and death actually is not reincarnation, but in the game it can reincarnation. Impossible for reality to attack others, but in the game can be. This lead to a lot of children addicted. In addition, the game set is not just a play, but also a process of mutual communication. Online games, especially role-playing games give children a new feeling, imagine them through role settings can achieve more, task design, and then to complete a more difficult task to overcome, after completion The sense of accomplishment and satisfaction is the stronger. This is also the intangibles caused by indulging in online games among young people for a long time, this game could produce a misleading set of minors. '
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